

Another example was when, during the war with King Obould Many-Arrows and his horde of orcs, Drizzt had thought Bruenor dead, and wasn't certain if his other friends were alive. In the heat of battle, when his friends seemed to be in great danger or when he was alone in the wilderness, Drizzt would occasionally lose control over himself or give in to the urges of the Hunter, such as when he went back to his homeland to prevent harm from coming to his friends. For those ten years, he came close to being completely overwhelmed by this animalistic personality, but began learning to master it when he came close to harming some svirfneblin children. The first time this happened was after Drizzt had fled from Menzoberranzan and was living in the wilds of the Underdark. On relatively rare occasions, Drizzt regressed into a bestial and instinctive state of mind that he identified as the "Hunter". Drizzt did not want his god to dictate his actions he had to agree with those actions himself. In his later years, Drizzt's goal was perfection of the body with his blades in battle. Those he met perceived him as having a grim manner. A perfectionist who yearned to be accepted into places and groups and to make friends widely, Drizzt was haunted by the danger he brought to those he befriended, thanks to the scrutiny of the clerics of Lolth and his other foes (notably the demon Errtu and the human assassin Artemis Entreri). Ever alert for treachery and danger, he spoke little but was apt to be polite (if terse) in his dealings. He credited Catti-brie for imparting cultural awareness and tolerance upon him. Thoughtful and sensitive to others, Drizzt held himself to the highest ideals but didn't expect the same of others. This symbol was crafted for him by his good friend Regis from scrimshaw (the bone of the knucklehead trout found in Icewind Dale). He normally wore a forest-green cloak that was given to him by the Weeping Friars upon his departure to Icewind Dale, high black boots, and a necklace attached to a white unicorn head, the symbol of his goddess, Mielikki, the goddess of rangers. When using his infravision, the images, if held for a prolonged period of time, caused headaches and other symptoms of strain. However, many years after Drizzt first ventured onto the surface, his eyes adapted to the bright light of the world above. His vision was once accustomed to the pitch-blackness of the Underdark. His eyes were a lavender hue (quite different from the drow race's typical red, even when he used his infravision, which normally caused eyes to glow red) and seemed to glow fiercely when he was angry or determined. His handsome features were sharp and well proportioned and, like other drow, Drizzt's skin was black and his stark white hair was long, thick, and flowing.

He stood about 5 feet and 4 inches (1.6 meters) tall and weighed about 130 pounds (59 kilograms).
